riskofraingame.com Report : Visit Site


  • Ranking Alexa Global: # 496,637,Alexa Ranking in United States is # 248,185

    Server:nginx/1.10.3...

    The main IP address: 185.57.191.2,Your server United Kingdom,London ISP:Creeperhost Ltd  TLD:com CountryCode:GB

    The description :! home about team faq media contact forums buy our next project – 2 http://hopooo.tumblr.com/post/160452455554/devblog-1-our-next-project-weve-been-working to follow our progress as we develop 2 follo...

    This report updates in 12-Jun-2018

Created Date:2013-04-13
Changed Date:2017-03-30

Technical data of the riskofraingame.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host riskofraingame.com. Currently, hosted in United Kingdom and its service provider is Creeperhost Ltd .

Latitude: 51.508529663086
Longitude: -0.12574000656605
Country: United Kingdom (GB)
City: London
Region: England
ISP: Creeperhost Ltd

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HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called nginx/1.10.3 containing the details of what the browser wants and will accept back from the web server.

Content-Encoding:gzip
Transfer-Encoding:chunked
Server:nginx/1.10.3
Connection:keep-alive
Link:; rel="https://api.w.org/"
Date:Tue, 12 Jun 2018 15:18:11 GMT
Content-Type:text/html; charset=UTF-8

DNS

soa:ns1.bluehost.com. root.box910.bluehost.com. 2015033106 86400 7200 3600000 300
txt:"v=spf1 a mx ptr include:bluehost.com ?all"
ns:ns2.bluehost.com.
ns1.bluehost.com.
ipv4:IP:185.57.191.2
ASN:20860
OWNER:IOMART-AS, GB
Country:GB
mx:MX preference = 0, mail exchanger = mail.riskofraingame.com.

HtmlToText

! home about team faq media contact forums buy our next project – 2 http://hopooo.tumblr.com/post/160452455554/devblog-1-our-next-project-weve-been-working to follow our progress as we develop 2 follow the devblog at: http://hopooo.tumblr.com/ … blog 4/27/16 + test version 1.3.0 on steam hey guys, we have a version that has a number of fixes, online-updates, and small optimization additions that is now … is now live on ps4/vita! hey guys, as you may have seen launched yesterday morning on ps4/vita in both north america and … patch v1.2.8 hey guys! version 1.2.8 is now live for windows players and will be live for mac/linux hopefully … our next project – 2 blog 4/27/16 + test version 1.3.0 on steam is now live on ps4/vita! patch v1.2.8 pastuleio our next project – 2 may 30, 2017 in featured , media , news http://hopooo.tumblr.com/post/160452455554/devblog-1-our-next-project-weve-been-working to follow our progress as we develop 2 follow the devblog at: http://hopooo.tumblr.com/ no comments » pastuleio blog 4/27/16 + test version 1.3.0 on steam april 27, 2016 in featured , media , news hey guys, we have a version that has a number of fixes, online-updates, and small optimization additions that is now live on the ‘test branch’ for for windows users on steam. for anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. you need to opt into ‘ beta releases ‘ through steam. here is a link on how to do that: https://developer.valvesoftware.com/wiki/betas the password for the test branch is ‘ riskofraintest ‘. please shoot us an email at ‘[email protected]’ if you find anything you need to report with as much information included as possible with the ‘v1.3.0’ tag in the subject of the email. note: some bugs that were reported for 1.2.8 couldn’t be recreated in 1.3.0 before fixes were attempted – they may have been fixed inadvertently, or they may still be there. if you encounter any errors/crashes, please try to remember what caused it! error examples:http://pastebin.com/pdx8pm79 try to remember: 1.were you the host (hosting) or the client (joining)? 2.what version of windows are you on? 3.how many players total were there? 4.did it happen at a specific instance, or randomly? gameplay changes: frost relic now caps icicle spawns after 3 kills subsequent kills will now refresh the duration of existing icicles this was done to combat late-game crashing at very high number of kills fireworks now caps with the skeleton key at 10 simultaneous releases this was done to combat late-game crashing at very high chest numbers chargefield generator now caps at a radius of 300 px this was done to combat late-game crashing at very high number of kills bug fixes: gameplay: game will no longer occasionally have players and enemies falling through the floor jumping off ropes now properly update all clients online crashes: disconnecting or completing the game with the alien head no longer crashes online disconnecting or completing the game with the shield generator active no longer crashes online disconnecting or completing the game with the chargefield generator active no longer crashes online worms/wurms no longer crash when they lose their parent game no longer creates a “division by zero” error when the difficulty level is corrupted selecting a difficulty as a host on an online game at low aspect ratios between two difficulty choices will no longer cause a crash (wow) dropping a decoy on a geyser no longer crashes the game dropping a decoy on a slowing slime no longer crashes the game user interface: mouse no longer re-centers on room transition game completion now properly grants 100% fixed alignment of legend in highscore screen elite bosses now all properly have elite suffixes ip now properly displays in host menu port status now properly displays in host menu achievement: the gigantic amethyst can now properly be unlocked fireman’s boot achievement added to challenge list graphical: elite ifrit now properly shows affix colors blue affixes no longer leave green bodies and vice versa imps now are properly colored when affixed colossus now properly distributes elite affix spawns fixed some clipping in character selection text fulminating wandering vagrant now properly has firey trails improved performance credits now scroll at correct speed thank you for your continued patience and we hope this build will be rolled out to the public soon with your help! -paul no comments » pastuleio is now live on ps4/vita! april 13, 2016 in featured , media , news hey guys, as you may have seen launched yesterday morning on ps4/vita in both north america and europe! while we were developing , we never expected our game to gain a dedicated following. we were just two college students working out of our dorms in our free time, doing something we loved — making and playing games! three years later, hopoo games and code mystics have partnered up to send to ps4 and ps vita! while pc gamers will be familiar with , we have a few new features to the game’s online system — exclusive to playstation owners. thanks to the playstation network, we now have automatic matchmaking integrated into . with just one press of a button you’ll be automatically placed into a lobby with up to three other players around the world — no ip address or port forwarding required. just online fun. but what would be without playing with friends? now you can play on the couch, and on the internet — all at once! while we still have the four-player local co-op available in , you can now play online lobbies while sharing a machine with your friend — up to two per machine. wanna just play online instead? you can also invite your friends into your lobby through psn to get all your game buddies into one lobby. “but duncan, what if my friend is on ps vita and i’m on ps4?” no worries — we know that people prefer playing on their own platform, so now we also have cross-platform online support between ps vita and ps4. that means that both a player sitting on the couch on his ps4 and a player on the bus playing on his ps vita can enjoy chaos — together. these changes are all aimed at letting do what it’s best at — a fun, but brutally hard time with friends. with automatic matchmaking, local co-op integration with online lobbies, and cross-platform support, we’re hoping that the online experience is the best possible for players. and for all our new playstation fans — thank you so much for your support, and prepare to die. a lot. see you on the planet. no comments » pastuleio patch v1.2.8 april 14, 2015 in featured , media , news , uncategorized hey guys! version 1.2.8 is now live for windows players and will be live for mac/linux hopefully later this week! this small patch has been mostly focused on improving the online portion of the game and other small bug fixes. below is a list of most the gameplay and bug fixes that we did with the help of leth from chucklefish ( @griffinmatta ) enjoy! gameplay experience and coins are now invisible at low graphics settings steam cloud saving is now enabled (has been active for the last couple weeks already) bug fixes item storage menu unlocks are now properly matched up with their achievements(syringe, scepter, laser) added in a catch for ‘draw_item’ bugs that were crashing the game optimized texture pages to reduce memory usage in game changed the way the online multiplayer connects to the host, should no longer get stuck on “forced item-sharing” added in a multiplayer ‘de-sync’ catch to make sure there isn’t one remaining enemy on the client side can no longer pause the game while hosting online and drop the connection hidden damage numbers no longer crash the game fixed the odecoy error that would crash the game other general online optimization that should solve connectivity issues some players were having – pastuleio 1 comment » pastuleio blog 2/20/15 + test version 1.2.5 on steam february 20, 2015 in featured , media , news , uncategorized hey guys, we are alive! we have been crazy busy with porting, fixing bugs/connection issues, and being in our final year at university. we have a version that has a number of fixes, online-updates, and small optimization additions that will go live on the ‘test branch’ for for windows users later today on steam. for anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. you need to opt into ‘ beta releases ‘ through steam. here is a link on how to do that: https://developer.valvesoftware.com/wiki/betas the password for the test branch is ‘riskofraintest’ . please shoot us an email at ‘[email protected]’ if you find anything you need to report with as much information included as possible with the ‘v1.2.5’ tag in the subject of the email. or you can follow this thread and post and questions or concerns you may have: http://community.playstarbound.com/index.php?threads/v1-2-5-on-steam-test-branch-feedback.92844/ thank you for your continued patience and we hope this build will be rolled out to the public soon with your help! -paul no comments » pastuleio patch v1.2.3 november 18, 2014 in featured , media , news , uncategorized gameplay huntress huntress basic attacks now have the proper hitbox passive items no longer despawn online the game now properly ends on mac/linux steam achievements now properly trigger on windows note: windows build no longer uses yyc, for the sake of stability. we will keep an eye on performance, and re-integrate yyc once stability is improved bug fixes acrid now properly attacks the player when unlocking him elite monsters now properly show their correct colors killing the overloading magma worm with the loader now properly triggers the achievement surviving in the lava now properly triggers the achievement clicking the “achievements and high scores” no longer crashes the game on mac/linux the imp servant now properly follows you even after stopping time the hud no longer disappears when you die online you can no longer get stuck in walls and floors linux version no longer crashes when you enter the final level as the host no comments » pastuleio patch v1.2.1 october 28, 2014 in featured , media , news gameplay huntress huntress tooltips now properly reflect their intended damage values han-d han-d can now actually not shoot when dead han-d tooltips now properly reflect their intended damage values commando commando health is now properly adjusted to glass health mercenary massacre properly ends when failing to find a target now runs on mac and linux item despawns increased to 45 seconds from 30 seconds dynamite no longer sticks to surfaces mouse now re-centers at room start deadzone moved from 0.2 to 0.25 for windows xp and windows 8 users, save and preference data is loaded from appdata to properly sandbox bug fixes gigantic amethyst and thqwibs no longer unlocks chef fixed a rounding error where you would be a pixel into the ground the player can now properly multi-jump off of ropes squishy properly gives buffs fire trails will always be visible enemies can now properly jump 1 tile high platforms magma worm now properly tracks players ifrit towers no longer delete blocks young vagrants now have health bars soldier’s syringe now properly unlocks glass artifact damage is now properly 500% hovering over tooltips now properly refresh past the first level falling off the map now properly recovers you at the broken teleporter artifact of spirit now properly functions barb wire now properly stacks with multiple players application is now properly called ‘’ controller now properly functions for xinput (for those using playstation controllers, try xpadder to map as an xbox controller) pausing no longer moves you down rope starting a game on the controller at 3x resolution no longer instantly puts you into the game can now properly change controls in local co-op music now properly plays in stereo backup saves no longer override saves no comments » pastuleio patch v1.2.0 october 22, 2014 in featured , media , news gameplay huntress strafe damage reduced to 120% from 140% han-d han-d can no longer fire drone after death force_reassembley damage increased from 400% to 500% acrid acrid’s caustic sludge duration is refreshed when overlapped mercenary eviscerate now checks max range only on cast now runs on a newer engine, improving performance 2 new classes are now in the game 10 new items are now in the game 6 new challenges introduced to the game better scaling options introduced in the menu improved clarity on meat nugget particles mushrum no longer detonate on death mushrum particles are now improved enemy affix are now vibrantly colored ifrit damage is now 1.5~2x stronger cremator damage is slighty lower bug fixes soldier’s syringe no longer resets attack speed at high attack speeds bighorn bison’s hit box properly matches the sprite providence no longer keeps up his superarmor buff indefinitely colossus no longer spawns golems inside walls crowbars no longer always deal double damage to magma worms fixed vertical leash range on the flame drone use item chest on the final stage only drops unlocked use items use items better fit the hud on cooldown the enforcer can no longer can climb rope while shielded the enforcer properly leaves shield mode when teleporting to another stage improved huntress arrow hitbox sniper reload bar now properly disappears after death sniper’s scan properly works with rotated enemies dynamite toss now properly works with the shattered mirror variety of other bug fixes that i forgot to write down ol’ lopper now properly doubles damage on critical strike no comments » hopoo blog 7/30/14 july 30, 2014 in featured , media , news hi progress is steady on the mac/linux/pc port of the gm:studio version; i would say its decently close to finishing once we fix 33 pages of bugs . playstation platform progress is coming along as well. now, onto arena mode. the arena mode we said on kickstarter was a cool idea before the game was finished. when we added that stretch goal, we didn’t plan to be able to ‘loop’ the game forever; once we added that in, the arena mode seemed a bit… redundant. however, it wouldn’t be fair to do nothing, so to replace that, we decided to simply add 2 new classes and 10 new items in the same patch. ya comin @ ur face soon® -hopoo 3 comments » hopoo blog 6/17/14 june 18, 2014 in featured , media , news hey guys! sorry for not updating for like… you know, 5 months . after we got into our major, college classes took up a lot more time than expected. not a good excuse, but an honest one. sorry. despite what people think, we actually have not escaped to cuba to live a life of luxury. we have a lot of stuff coming. the most important is moving from gamemaker 8 to gamemaker studio. what does this mean? well, better performance (much better. actually-runs-the-final-level-at-60-fps better.) better compatibility (no more silly sound errors, etc) cross-platform support for mac/linux (i almost want to say cross-platform online too, but i’m not 100% sure) gm native net-code a stable base to iterate and add content in the future the current timeline is planned to be: convert to gm:s (currently where we are, ~1 month) after fixing both new and old bugs, release on mac and linux along with patching the pc version with the gm:s get ready for sony platforms (ps3/ps4/ps vita) and launch when its ready arena mode why is the arena mode after all the above? the reason is because we have actually been throwing around the idea of a pvp mode ( style), and we wanted to first see if latency is reduced in the upgrade to gm:s. if not, no worries; the previous plans continue. hope that clarifies where we are and where we are going. i’ll try to make an active effort to keep people updated from now on. cheers. 2 comments » ← previous entries avatars by sterling adventures funded with kickstarter! published by chucklefish by chris christodoulou privacy policy - terms of service copyright 2012 chucklefish ltd. stay awesome guys. very generously hosted by creeperhost.net

URL analysis for riskofraingame.com


https://riskofraingame.com/risk-of-rain-patch-v1-2-0/
https://riskofraingame.com/risk-of-rain-patch-v1-2-1/#respond
https://riskofraingame.com/category/news/
https://riskofraingame.com/blog-22015-test-version-1-2-5-on-steam/
https://riskofraingame.com/blog-42716-test-version-1-3-on-steam/
https://riskofraingame.com/team/
https://riskofraingame.com/#fragment-slidertop-4
https://riskofraingame.com/#fragment-slidertop-2
https://riskofraingame.com/#fragment-slidertop-3
https://riskofraingame.com/category/media/featured/
https://riskofraingame.com/our-next-project/
https://riskofraingame.com/risk-of-rain-is-now-live-on-ps4vita/#respond
https://riskofraingame.com/author/hopoo/
https://riskofraingame.com
https://riskofraingame.com/risk-of-rain-patch-v1-2-0/#respond
sterling-adventures.co.uk

Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

Domain Name: RISKOFRAINGAME.COM
Registry Domain ID: 1793606414_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.fastdomain.com
Registrar URL: http://www.fastdomain.com
Updated Date: 2017-03-30T18:54:33Z
Creation Date: 2013-04-13T23:47:22Z
Registry Expiry Date: 2018-04-13T23:47:22Z
Registrar: FastDomain, Inc.
Registrar IANA ID: 1154
Registrar Abuse Contact Email:
Registrar Abuse Contact Phone:
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Name Server: NS1.BLUEHOST.COM
Name Server: NS2.BLUEHOST.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2017-08-21T18:45:24Z <<<

For more information on Whois status codes, please visit https://icann.org/epp

NOTICE: The expiration date displayed in this record is the date the
registrar's sponsorship of the domain name registration in the registry is
currently set to expire. This date does not necessarily reflect the expiration
date of the domain name registrant's agreement with the sponsoring
registrar. Users may consult the sponsoring registrar's Whois database to
view the registrar's reported date of expiration for this registration.

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The Registry database contains ONLY .COM, .NET, .EDU domains and
Registrars.

  REGISTRAR FastDomain, Inc.

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =riskofraingame.com

  PORT 43

  TYPE domain

DOMAIN

  NAME riskofraingame.com

  CHANGED 2017-03-30

  CREATED 2013-04-13

STATUS
clientTransferProhibited https://icann.org/epp#clientTransferProhibited

NSERVER

  NS1.BLUEHOST.COM 162.159.24.80

  NS2.BLUEHOST.COM 162.159.25.175

  REGISTERED yes

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